I like playing solo.
Like many wargamers, I play solo mostly. Not always, but mostly. I can certainly find opponents. My Favorite Local Game Store has a large dedicated area for playing games, and it is relatively easy to find a willing opponent. I also have many friends who enjoy Pub Battles.
I prefer playing solo. I don’t have to go anywhere, nor need I accommodate another player’s schedule, or entertain at my house. I can play for awhile, go do something else for a bit, deal with Real Life, whatever.
When my family gets together for a game night, they prefer other games, which I also enjoy.
Pub Battles has many qualities that make it not just suitable, but ideal, for solo. It is smooth playing, by which I mean that it isn’t covered in game chrome (charts, tables, nitpicky rules, etc.). You don’t have a lot of extraneous desiderata laying about the map.
There is a of Fog of War element to Pub Battles. Part of it is the chit draw, part of it is the hidden identities of the fresh units. When I play solo, I turn one set of blocks around so that they are all facing me, so I know what every block is. That’s okay. I don’t play competitively, which is a misnomer when playing two-fisted solo. I play to recreate the battle, and try different strategies. I play each side as if they didn’t know what they didn’t know.
When I play solo, I let the chit draw be the fog of war. I may know exactly where the enemies baggage Train is, and it might be wide open, ripe the picking. Unless the enemy gets the drop on me, and moves first. The chit draw decides. I can even roll to alter change order and jump ahead, it is out of my direct control.
I got a secret. When I play, especially if I’m making a video, I will go with the straight chit draw, even if it means that one side is going to lose. If it makes for a dramatic end, BOOM! I use it. No one enjoys playing, much less watching, a grindy game.