Brandywine Austerlitz style

As I was setting up Brandywine this morning, I started thinking about how you could duplicate the colonial motivation for their historical, ultimately disastrous, defense. The proper way to think about it is, “Why wouldn’t the British do what they did historically.” In all my years of playing this Pub Battles scenario, I’ve never found any other entry point as successful, even if I “make” the Continentals react slowly. The British attacking across the Brandywine is the colonial hope, and attacking the other side from the historical, places you too far away for the short five turn game.

What would make Howe want to force a crossing of the Brandywine? Easier victory conditions. How might that work?


If the British commands enter from the center, then they only need to be “Across the Brandywine” by the end of turn 8. “Across the Brandywine” means that there are no colonial troops within 1/3 of an infantry move of at least one of the five bridges. Regular victory conditions are also in effect.

Setup: Washington’s forces setup first, not closer than 1/3 foot move from any map edge.

Turn 1. One British command enters from the “Center” entry point. Note: Units may not enter in road column if this places them within 1/3 foot move of enemy forces!

Turn 2, or later. The other British command may enter from the same side as the first command.

Turn 4. If not entering earlier, the remaining British Command must enter from the Center, Left, or Right, map edge.

The British player must note secretly on paper when, and from what edge, the second command enters, before the Colonials have setup. If playing solitaire, choose a flank, and then roll randomly on turn 2 to see if the rest of the British show up then, or flank on turn 4.


I’ll start trying to break this, to see if there is any “Sure” strategy. I’m wondering, if the British go all in on a certain crossing point, is it impossible to prevent their crossing? I am hoping that deception will play a key role in all games, are the British waiting until turn 4 to attack from the flank? Should we try to defend it? Given the possibilities, was Washington playing the only hand he had, historically? What if we used command cards? Howe and One other. Washington would need to dispatch troops to confirm the presence of the enemy on the flank! What would the British do if faced with a colonial setup of only 3 HQs?

An interesting experiment, if nothing else.

And here is my first playtest. I think this works pretty good!

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Mr. Q

I semi-retired at 47. I suffered a sever brain injury at 25. I have written 3 books about living with brain injury and have had a regular column in the Brain Injury Alliance of MN's quarterly mag since 1999. I received my BA in English with honors in 2014. One of my avocations is developing simulation games. Weather permitting, I enjoy a round of Disc Golf whenever possible.

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