Pub Battles “Colors”

Imagine if Pub Battles tracked losses more precisely, while allowing players to retreat or hold, at their own discretion. Here is a way to do that, with a smooth way of tracking losses that is Boom Simple!

This post is currently superseded by this post.

On the left is Simmer at full strength, all the way to poor Jerome who has only his colors left!

First some nomenclature: The Stack of blocks is called a UNIT, The flat pieces are called BLOCKS, and the top piece is called THE COLORS.

Combat works the same, except each hit now removes a block, retreats are not part of taking hits. After taking hits, each player has the opportunity to retreat. Retreating is always voluntary. Attacker goes first, then defender.

A unit functions normally as long as it has at least one block left. When only the Colors are left, they now act as a detachment, with one hit and one combat die.

When in range of an unpacked Baggage Train, a unit may only rally one block per turn. This means that if a lone Colors limps back into range of a baggage turn, it will take it three full turns to recover to full strength.

During a night turn, any unit that does not move may recover one block, and units within range of an unpacked Baggage Train may recover to full strength.


A normal full strength unit that takes 3 hits will still have the colors left. Units with less than three blocks could lose their colors! A full strength militia unit could lose its colors in one round of combat! Essentially, Colors are just like regular blocks, except when alone and functioning like detachments. Blocks are never present without colors.

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Mr. Q

I semi-retired at 47. I suffered a sever brain injury at 25. I have written 3 books about living with brain injury and have had a regular column in the Brain Injury Alliance of MN's quarterly mag since 1999. I received my BA in English with honors in 2014. One of my avocations is developing simulation games. Weather permitting, I enjoy a round of Disc Golf whenever possible.

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