I was thinking about an idea I had a while back for different quality leaders. A note re: my shorthand. ATO = Alter Turn Order. The roll you make to delay, or jump ahead in the chit draw.
Poor leaders must roll to activate when drawn. If they fail, they don’t move. They can’t roll to ATO.
Average leaders act just like the current rules.
Great Leaders can roll to ATO, even if they have already moved. After all chits are drawn, still fresh Great leaders can roll to move next, for a double move within the turn!
This could allow for finer gradations. A poor leader with a five rating couldn’t roll to ATO, but he could at least usually move (Longstreet?). A poor leader with a poor rating could be Porter, or Lew Wallace, who weren’t able to get their troops where they were needed. A Great leader with a low rating could represent a leader who wasn’t necessarily great strategically, but was charismatic enough to occasionally get extra effort from his men (McClellan?). Then you have those rare Great leaders with a 4 or 5 who were battle changing (Napoleon, Lee). Almost superhuman, but they can’t be everywhere! Suddenly, the French army, with Napoleon (and the Guard), becomes a force to fear. Feeling very different from a French force without Napoleon. Joe Johnston or Braxton Bragg could never quite get the results that R. E. Lee got. A Great army leader could move a Poor leader’s Corps twice in a turn, or once in a turn if the original poor leader’s roll had failed. Of course, since poor quality leaders generally commanded poor quality troops, it would usually require a crisis to want to use a Great leader in that capacity.
Note you could also have leaders with a 6 rating, meaning they are automatically successful once a turn. So a Poor leader could always move when drawn, but never ATO. An Average leader could always ATO, once per turn. A Great leader could always ATO once per turn, even if he moved before.
I could really see this working in a campaign game, as well. Imagine McClellan as a Poor leader with a 2 rating, his Armies would rarely move! Or Corps leaders who didn’t have confidence in their Army Commander, like the Army of Potomac Corps leaders under Pope at Second Bull Run.
Imagine if you did the same for Victory points. After all regular Victory calculations are finished to determine Winners normally, repeat one more time with the base victory points, but Great Leader army commanders divide by 2, Average Leaders use the basic number, and Poor Leader army commanders multiply by 2. So the Union might lose Antietam, but the Union Player might have done well with what he had to fight with, considering.